MARSHMOOR
A Play in One Act
by
Anthony Paul Lashley
A young writer mysteriously inherits a lonely cottage, Marshmoor, on the edge of a small Norfolk fishing village. He decides that this would be the perfect spot to help him develop an idea for a story which he has been toying with. Whilst there he becomes intrigued by the story of a sea rescue which took place some years before and ended in the loss of the two would-be rescuers (Henry Clarke and his daughter Mary) who used to live in the cottage. Against the advice of the local solicitor, the writer decides to spend some time alone there. Advice which he ignores at great personal cost
3M/1F/1MorF
/1f (NON-SPEAKING)
Marshmoor by Anthony Paul Lashley
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